I have been obsessed with VR for most of my life. As an example: I was desperately trying to build my own lens system and 3D print out a prototype that would allow me to play a version of quake in VR using a high field of view long before any of us had even heard of Oculus or HTC Vive. When given a chance to work on a project that had a good movement system in VR, wild horses could not keep me away. VR presented unique challenges to me that I enjoyed working through. How do we make sure the room is scaled properly to feel human? How do we avoid motion sickness? Level design and VR go hand in hand, which made me super excited about this project.