In 2008 I was brought in to consult with a small publisher in San Francisco called Mastiff. They were working on a small Nintendo DS shooter that needed a few levels built and a lot of systems polish. I helped streamline the controls, balance the weapons and enemies, and clean up the already developed levels. In addition, I also built 3 levels for the game. Despite being a very small title with a very small team, Moon was critically acclaimed and won IGN's DS shooter of the year award.