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In 2008 I was brought in to consult with a small publisher in San Francisco called Mastiff.  They were working on a small Nintendo DS shooter that needed a few levels built and a lot of systems polish.  I helped streamline the controls, balance the weapons and enemies, and clean up the already developed levels.  In addition, I also built 3 levels for the game.  Despite being a very small title with a very small team, Moon was critically acclaimed and won IGN's DS shooter of the year award.  

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